Delaunay.cpp 1.5 KB

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  1. // Slow but simple Delaunay triangulation. Does not handle
  2. // degenerate cases (from O'Rourke, Computational Geometry in C)
  3. // Running time: O(n^4)
  4. // INPUT: x[] = x-coordinates
  5. // y[] = y-coordinates
  6. // OUTPUT: triples = a vector containing m triples of indices
  7. // corresponding to triangle vertices
  8. typedef double T;
  9. struct triple {
  10. int i, j, k;
  11. triple() {}
  12. triple(int i, int j, int k) : i(i), j(j), k(k) {}
  13. };
  14. vector<triple> delaunayTriangulation(vector<T>& x, vector<T>& y) {
  15. int n = x.size();
  16. vector<T> z(n);
  17. vector<triple> ret;
  18. for(int i = 0; i < n; i++)
  19. z[i] = x[i] * x[i] + y[i] * y[i];
  20. for(int i = 0; i < n-2; i++) {
  21. for(int j = i+1; j < n; j++) {
  22. for(int k = i+1; k < n; k++) {
  23. if(j == k) continue;
  24. double xn = (y[j]-y[i])*(z[k]-z[i]) - (y[k]-y[i])*(z[j]-z[i]);
  25. double yn = (x[k]-x[i])*(z[j]-z[i]) - (x[j]-x[i])*(z[k]-z[i]);
  26. double zn = (x[j]-x[i])*(y[k]-y[i]) - (x[k]-x[i])*(y[j]-y[i]);
  27. bool flag = zn < 0;
  28. for(int m = 0; flag && m < n; m++)
  29. flag = flag && ((x[m]-x[i])*xn +
  30. (y[m]-y[i])*yn +
  31. (z[m]-z[i])*zn <= 0);
  32. if(flag) ret.push_back(triple(i, j, k));
  33. }
  34. }
  35. }
  36. return ret;
  37. }
  38. int test()
  39. {
  40. T xs[]={0, 0, 1, 0.9};
  41. T ys[]={0, 1, 0, 0.9};
  42. vector<T> x(&xs[0], &xs[4]), y(&ys[0], &ys[4]);
  43. vector<triple> tri = delaunayTriangulation(x, y);
  44. //expected: 0 1 3
  45. // 0 3 2
  46. int i;
  47. for(i = 0; i < tri.size(); i++)
  48. printf("%d %d %d\n", tri[i].i, tri[i].j, tri[i].k);
  49. return 0;
  50. }