Delaunay.cc 1.6 KB

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  1. // Slow but simple Delaunay triangulation. Does not handle
  2. // degenerate cases (from O'Rourke, Computational Geometry in C)
  3. //
  4. // Running time: O(n^4)
  5. //
  6. // INPUT: x[] = x-coordinates
  7. // y[] = y-coordinates
  8. //
  9. // OUTPUT: triples = a vector containing m triples of indices
  10. // corresponding to triangle vertices
  11. #include<vector>
  12. using namespace std;
  13. typedef double T;
  14. struct triple {
  15. int i, j, k;
  16. triple() {}
  17. triple(int i, int j, int k) : i(i), j(j), k(k) {}
  18. };
  19. vector<triple> delaunayTriangulation(vector<T>& x, vector<T>& y) {
  20. int n = x.size();
  21. vector<T> z(n);
  22. vector<triple> ret;
  23. for (int i = 0; i < n; i++)
  24. z[i] = x[i] * x[i] + y[i] * y[i];
  25. for (int i = 0; i < n-2; i++) {
  26. for (int j = i+1; j < n; j++) {
  27. for (int k = i+1; k < n; k++) {
  28. if (j == k) continue;
  29. double xn = (y[j]-y[i])*(z[k]-z[i]) - (y[k]-y[i])*(z[j]-z[i]);
  30. double yn = (x[k]-x[i])*(z[j]-z[i]) - (x[j]-x[i])*(z[k]-z[i]);
  31. double zn = (x[j]-x[i])*(y[k]-y[i]) - (x[k]-x[i])*(y[j]-y[i]);
  32. bool flag = zn < 0;
  33. for (int m = 0; flag && m < n; m++)
  34. flag = flag && ((x[m]-x[i])*xn +
  35. (y[m]-y[i])*yn +
  36. (z[m]-z[i])*zn <= 0);
  37. if (flag) ret.push_back(triple(i, j, k));
  38. }
  39. }
  40. }
  41. return ret;
  42. }
  43. int main()
  44. {
  45. T xs[]={0, 0, 1, 0.9};
  46. T ys[]={0, 1, 0, 0.9};
  47. vector<T> x(&xs[0], &xs[4]), y(&ys[0], &ys[4]);
  48. vector<triple> tri = delaunayTriangulation(x, y);
  49. //expected: 0 1 3
  50. // 0 3 2
  51. int i;
  52. for(i = 0; i < tri.size(); i++)
  53. printf("%d %d %d\n", tri[i].i, tri[i].j, tri[i].k);
  54. return 0;
  55. }