// C++ routines for computational geometry. #include #include #include #include using namespace std; double INF = 1e100; double EPS = 1e-12; struct PT { double x, y; PT() {} PT(double x, double y) : x(x), y(y) {} PT(const PT &p) : x(p.x), y(p.y) {} PT operator + (const PT &p) const { return PT(x+p.x, y+p.y); } PT operator - (const PT &p) const { return PT(x-p.x, y-p.y); } PT operator * (double c) const { return PT(x*c, y*c ); } PT operator / (double c) const { return PT(x/c, y/c ); } }; double dot(PT p, PT q) { return p.x*q.x+p.y*q.y; } double dist2(PT p, PT q) { return dot(p-q,p-q); } double cross(PT p, PT q) { return p.x*q.y-p.y*q.x; } ostream &operator<<(ostream &os, const PT &p) { os << "(" << p.x << "," << p.y << ")"; } // rotate a point CCW or CW around the origin PT RotateCCW90(PT p) { return PT(-p.y,p.x); } PT RotateCW90(PT p) { return PT(p.y,-p.x); } PT RotateCCW(PT p, double t) { return PT(p.x*cos(t)-p.y*sin(t), p.x*sin(t)+p.y*cos(t)); } // project point c onto line through a and b // assuming a != b PT ProjectPointLine(PT a, PT b, PT c) { return a + (b-a)*dot(c-a, b-a)/dot(b-a, b-a); } // project point c onto line segment through a and b PT ProjectPointSegment(PT a, PT b, PT c) { double r = dot(b-a,b-a); if (fabs(r) < EPS) return a; r = dot(c-a, b-a)/r; if (r < 0) return a; if (r > 1) return b; return a + (b-a)*r; } // compute distance from c to segment between a and b double DistancePointSegment(PT a, PT b, PT c) { return sqrt(dist2(c, ProjectPointSegment(a, b, c))); } // compute distance between point (x,y,z) and plane ax+by+cz=d double DistancePointPlane(double x, double y, double z, double a, double b, double c, double d) { return fabs(a*x+b*y+c*z-d)/sqrt(a*a+b*b+c*c); } // determine if lines from a to b and c to d are parallel or collinear bool LinesParallel(PT a, PT b, PT c, PT d) { return fabs(cross(b-a, c-d)) < EPS; } bool LinesCollinear(PT a, PT b, PT c, PT d) { return LinesParallel(a, b, c, d) && fabs(cross(a-b, a-c)) < EPS && fabs(cross(c-d, c-a)) < EPS; } // determine if line segment from a to b intersects with // line segment from c to d bool SegmentsIntersect(PT a, PT b, PT c, PT d) { if (LinesCollinear(a, b, c, d)) { if (dist2(a, c) < EPS || dist2(a, d) < EPS || dist2(b, c) < EPS || dist2(b, d) < EPS) return true; if (dot(c-a, c-b) > 0 && dot(d-a, d-b) > 0 && dot(c-b, d-b) > 0) return false; return true; } if (cross(d-a, b-a) * cross(c-a, b-a) > 0) return false; if (cross(a-c, d-c) * cross(b-c, d-c) > 0) return false; return true; } // compute intersection of line passing through a and b // with line passing through c and d, assuming that unique // intersection exists; for segment intersection, check if // segments intersect first PT ComputeLineIntersection(PT a, PT b, PT c, PT d) { b=b-a; d=c-d; c=c-a; assert(dot(b, b) > EPS && dot(d, d) > EPS); return a + b*cross(c, d)/cross(b, d); } // compute center of circle given three points PT ComputeCircleCenter(PT a, PT b, PT c) { b=(a+b)/2; c=(a+c)/2; return ComputeLineIntersection(b, b+RotateCW90(a-b), c, c+RotateCW90(a-c)); } // determine if point is in a possibly non-convex polygon (by William // Randolph Franklin); returns 1 for strictly interior points, 0 for // strictly exterior points, and 0 or 1 for the remaining points. // Note that it is possible to convert this into an *exact* test using // integer arithmetic by taking care of the division appropriately // (making sure to deal with signs properly) and then by writing exact // tests for checking point on polygon boundary bool PointInPolygon(const vector &p, PT q) { bool c = 0; for (int i = 0; i < p.size(); i++){ int j = (i+1)%p.size(); if ((p[i].y <= q.y && q.y < p[j].y || p[j].y <= q.y && q.y < p[i].y) && q.x < p[i].x + (p[j].x - p[i].x) * (q.y - p[i].y) / (p[j].y - p[i].y)) c = !c; } return c; } // determine if point is on the boundary of a polygon bool PointOnPolygon(const vector &p, PT q) { for (int i = 0; i < p.size(); i++) if (dist2(ProjectPointSegment(p[i], p[(i+1)%p.size()], q), q) < EPS) return true; return false; } // compute intersection of line through points a and b with // circle centered at c with radius r > 0 vector CircleLineIntersection(PT a, PT b, PT c, double r) { vector ret; b = b-a; a = a-c; double A = dot(b, b); double B = dot(a, b); double C = dot(a, a) - r*r; double D = B*B - A*C; if (D < -EPS) return ret; ret.push_back(c+a+b*(-B+sqrt(D+EPS))/A); if (D > EPS) ret.push_back(c+a+b*(-B-sqrt(D))/A); return ret; } // compute intersection of circle centered at a with radius r // with circle centered at b with radius R vector CircleCircleIntersection(PT a, PT b, double r, double R) { vector ret; double d = sqrt(dist2(a, b)); if (d > r+R || d+min(r, R) < max(r, R)) return ret; double x = (d*d-R*R+r*r)/(2*d); double y = sqrt(r*r-x*x); PT v = (b-a)/d; ret.push_back(a+v*x + RotateCCW90(v)*y); if (y > 0) ret.push_back(a+v*x - RotateCCW90(v)*y); return ret; } // This code computes the area or centroid of a (possibly nonconvex) // polygon, assuming that the coordinates are listed in a clockwise or // counterclockwise fashion. Note that the centroid is often known as // the "center of gravity" or "center of mass". double ComputeSignedArea(const vector &p) { double area = 0; for(int i = 0; i < p.size(); i++) { int j = (i+1) % p.size(); area += p[i].x*p[j].y - p[j].x*p[i].y; } return area / 2.0; } double ComputeArea(const vector &p) { return fabs(ComputeSignedArea(p)); } PT ComputeCentroid(const vector &p) { PT c(0,0); double scale = 6.0 * ComputeSignedArea(p); for (int i = 0; i < p.size(); i++){ int j = (i+1) % p.size(); c = c + (p[i]+p[j])*(p[i].x*p[j].y - p[j].x*p[i].y); } return c / scale; } // tests whether or not a given polygon (in CW or CCW order) is simple bool IsSimple(const vector &p) { for (int i = 0; i < p.size(); i++) { for (int k = i+1; k < p.size(); k++) { int j = (i+1) % p.size(); int l = (k+1) % p.size(); if (i == l || j == k) continue; if (SegmentsIntersect(p[i], p[j], p[k], p[l])) return false; } } return true; } int main() { // expected: (-5,2) cerr << RotateCCW90(PT(2,5)) << endl; // expected: (5,-2) cerr << RotateCW90(PT(2,5)) << endl; // expected: (-5,2) cerr << RotateCCW(PT(2,5),M_PI/2) << endl; // expected: (5,2) cerr << ProjectPointLine(PT(-5,-2), PT(10,4), PT(3,7)) << endl; // expected: (5,2) (7.5,3) (2.5,1) cerr << ProjectPointSegment(PT(-5,-2), PT(10,4), PT(3,7)) << " " << ProjectPointSegment(PT(7.5,3), PT(10,4), PT(3,7)) << " " << ProjectPointSegment(PT(-5,-2), PT(2.5,1), PT(3,7)) << endl; // expected: 6.78903 cerr << DistancePointPlane(4,-4,3,2,-2,5,-8) << endl; // expected: 1 0 1 cerr << LinesParallel(PT(1,1), PT(3,5), PT(2,1), PT(4,5)) << " " << LinesParallel(PT(1,1), PT(3,5), PT(2,0), PT(4,5)) << " " << LinesParallel(PT(1,1), PT(3,5), PT(5,9), PT(7,13)) << endl; // expected: 0 0 1 cerr << LinesCollinear(PT(1,1), PT(3,5), PT(2,1), PT(4,5)) << " " << LinesCollinear(PT(1,1), PT(3,5), PT(2,0), PT(4,5)) << " " << LinesCollinear(PT(1,1), PT(3,5), PT(5,9), PT(7,13)) << endl; // expected: 1 1 1 0 cerr << SegmentsIntersect(PT(0,0), PT(2,4), PT(3,1), PT(-1,3)) << " " << SegmentsIntersect(PT(0,0), PT(2,4), PT(4,3), PT(0,5)) << " " << SegmentsIntersect(PT(0,0), PT(2,4), PT(2,-1), PT(-2,1)) << " " << SegmentsIntersect(PT(0,0), PT(2,4), PT(5,5), PT(1,7)) << endl; // expected: (1,2) cerr << ComputeLineIntersection(PT(0,0), PT(2,4), PT(3,1), PT(-1,3)) << endl; // expected: (1,1) cerr << ComputeCircleCenter(PT(-3,4), PT(6,1), PT(4,5)) << endl; vector v; v.push_back(PT(0,0)); v.push_back(PT(5,0)); v.push_back(PT(5,5)); v.push_back(PT(0,5)); // expected: 1 1 1 0 0 cerr << PointInPolygon(v, PT(2,2)) << " " << PointInPolygon(v, PT(2,0)) << " " << PointInPolygon(v, PT(0,2)) << " " << PointInPolygon(v, PT(5,2)) << " " << PointInPolygon(v, PT(2,5)) << endl; // expected: 0 1 1 1 1 cerr << PointOnPolygon(v, PT(2,2)) << " " << PointOnPolygon(v, PT(2,0)) << " " << PointOnPolygon(v, PT(0,2)) << " " << PointOnPolygon(v, PT(5,2)) << " " << PointOnPolygon(v, PT(2,5)) << endl; // expected: (1,6) // (5,4) (4,5) // blank line // (4,5) (5,4) // blank line // (4,5) (5,4) vector u = CircleLineIntersection(PT(0,6), PT(2,6), PT(1,1), 5); for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl; u = CircleLineIntersection(PT(0,9), PT(9,0), PT(1,1), 5); for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl; u = CircleCircleIntersection(PT(1,1), PT(10,10), 5, 5); for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl; u = CircleCircleIntersection(PT(1,1), PT(8,8), 5, 5); for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl; u = CircleCircleIntersection(PT(1,1), PT(4.5,4.5), 10, sqrt(2.0)/2.0); for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl; u = CircleCircleIntersection(PT(1,1), PT(4.5,4.5), 5, sqrt(2.0)/2.0); for (int i = 0; i < u.size(); i++) cerr << u[i] << " "; cerr << endl; // area should be 5.0 // centroid should be (1.1666666, 1.166666) PT pa[] = { PT(0,0), PT(5,0), PT(1,1), PT(0,5) }; vector p(pa, pa+4); PT c = ComputeCentroid(p); cerr << "Area: " << ComputeArea(p) << endl; cerr << "Centroid: " << c << endl; return 0; }